What sprite banks are what: Note; None of the mangled sprites really seem all that important, so screw 'em. 000-004: Backgrounds. It appears the palettes used by the backgrouds are copied 006 007: Menu buttons 008: Unknown, damaged 009-036: Player animations 037: None? 038: Circular light, possibly reflection or shine 039: Designer editor sprites 040 041: Menu objects? 042: Dropped objects 043: Small round object of some sort 044: mangled 045-048: Robot animations 049-053: Scenery 054 055: Mangled 056 058: Terminal target iris 059-064: Guard anims 065: Some sort of HUD box 066-068: More agent anims 069: Soldier 070-077: Asplosions and smoke 078: Start sorite (designer only) 079: Sphere of something 080: Recharge station at the base 081: Animation of something 082: Dropped secret 083-085: Scenery (includes teleporter) 086: An... arrow!? 087: Projectile (missile I think) 088: Agent rolling animation 089: Main menu sprite 090-093: Cannon 094-097: HUD in game 098-101: Base door 102: Arrows 103: Hud lifelines 104 105: Useless dots and stuff 106: Basement machinery 107-111: Really really tiny sprites. Possibly laser residue; pretty worthless to us 112: Room lasers 113 114: Grenade throwing animations 115-120: Gibs? 121-127: Civvie 131-136: Font 138-150: Mini-maps for some reason 151 152: Monitors in the base 153: Just a splotch of gray 154-159: Rocket guard 160-169: Blaster 170: A line 171 172: Scenery 173: Player hacking 174-176: More fiery goodness 177 178: ? 179: Fan 180: Hacking progress bar 181: Group logos 182: Dets 183 184: Terminals 185: Sphere (secret?) 186: Raindrops 187: Animated somethingorother 188: Green HUD box 190-193: Agent anims 194: Robot 195-197: Enemy 198: Respawn 199: Laz respawn 200-205: Powerups 206 207: Magistrate 208: Intro animations 210-218: Launched rockets? Magistrate gibs? 220 221: Guard 222: A white light 223-228: Guard