How Silencer sounds work: FILE HEADER (0x08 bytes): dwrd SoundCount (should be 0x6D) dwrd SizeOfSoundData (refers to ALL sound data, should be 736604 bytes) DATA HEADER (0x60 bytes): dword IsSamplePresent (acts as a boolean) byte[0x10]: SoundName dword: OffsetInSoundData (relative to after the headers, not to the start of the file. This should equal the summation of all previous lengths) dword: LengthOfData The remaining data presumably describes the audio. DATA: Data is however large the header claims it is. Raw audio, does not appear to be compressed.